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Old February 3rd, 2006, 11:14 PM
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(Game Talk - chapter three) the missing cases removed from the games

the bouncer was taken out because of the way it richoched
it was possible but hard to believe that one bullet could richochet 3 times then hit someone directly in the head in the middle of a crowed club
but not believeable

and the 7-11 was taken out just because of space

P.S the night club in case 2 of the miami game was the club that would of been in csi dm
if that bouncer case would of stayed
but it was originally blue, green, and grey
not red, orange, and yellow
but the appearnce and layout was the same
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Old February 3rd, 2006, 11:19 PM
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Arrow Along came a spider...

So, they transferred it to Miami, did they? Hmm... Sems like most, if not all, of the Miami cases deal with Club members! However , they should have kept the 7-11 robbery! Perhaps they should have added another disc?
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Old February 3rd, 2006, 11:25 PM
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that was only because you revisit the golf place from case 1 in case 5
otherwise there are only 2 clubs in the game
the first and the second
the last 3 cases have nothing to do with clubs
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Old February 3rd, 2006, 11:29 PM
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Post Theme and variation

The theme of the Palm Glen County Club runs thru all five cases in the Miami game.
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Old February 3rd, 2006, 11:31 PM
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yeah i see what you mean
but you only go there in 2 of the cases though
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Old February 3rd, 2006, 11:35 PM
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my only question is wether we will ever see the 3 cases removed from TDM of if they will be like the other removed cases and never see the light of day

but i have a strong feeling from both the info i got from my contact and my gut instinct that they will release the cases somehow at a later date

i am just putting it on the table that we may never see the 3 cases that were removed from the new game

woot 10 pages and 91 posts
i wonder if a topic has ever gotten this long before

EDIT: no the longest topic before this one was only 4 pages
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Old February 3rd, 2006, 11:41 PM
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Arrow Waste

I f three cases are created and then destroyed, why did they bother to create them in the beginning? Seems that some people have summat lacking in the upstairs department!
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Old February 3rd, 2006, 11:51 PM
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when you make a game you have multiple teams working on a project
and nobody is looking at the final project untill a few months before the end
now lets say you have 12 teams
now by the end you are going to have 12 projects complete
and lets say 2 teams colaborate and make 1 project
well at the end you are going to have 6 cases
and you only have enough room for 5 cases
that is the delemma
you remove the odd case out by comparing it to the others
ex. length, how fun it is, how plausable it is, etc...
now you see what happens
there has yet to be a game where nothing is cut
there is always something that dosnt work out in the end
but most games they remove something before it is complete
but with the csi games they wait untill every case is almost done before they decide wich to cut
this is also the reason they work on more cases than they know will fit on the discs because they know that some things are going to be removed and it is better to have more than they need in the end to make a decision of what to keep
as opposed to not having anough content and having a game with only 3 or 4 cases and maybe one of those is not plausable or fun or something else
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Old February 4th, 2006, 12:03 AM
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Exclamation Comparative length of games

Well, the first games in both CSI and Dark Motives were both one hour each. All the others in both games were thirty minutes a piece. By the way, you became a member last year, just like I did!
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Old February 4th, 2006, 12:05 AM
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what i said above is not typical of all game design companies
some of them make a story board and stick to it
they make everything in order and follow a strict plot and time line

but most companies come up with a few ideas in a plot and send a team to create each part of the plot wich is more or less what telltale does when it makes a game
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